> For the complete documentation index, see [llms.txt](https://aventis-treasure-farm.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aventis-treasure-farm.gitbook.io/whitepaper/farming-mechanics.md).

# Farming Mechanics

In these page we will discuss some parts of the farming mechanics and trading in the Game

In the game a Marketplace would be open to every players interested to trade their harvest to other players and this triggers the in-game economy.

* **Storage House** - to stock up Plants, Eggs and Milk this upgrades itself upon every level ups of the account.
* **Cage** - Obtainable in the marketplace used to detain and catch animals.
* **Flowers, Fence, Wind Mill, and Trees** - Decorative Items.
* **Water Well** - Used to supply water resources for the in-game crops and animals, **manually**.
* **Water Sprinkler** - Used to supply water resources for the in-game crops and animals, **automatically with 2x XP Booster**.
* **Shovel** - Obtainable in the market, used to dig up plant crops and remove *spoiled crops*.
* **Energy Canisters** - Obtainable in the market, to replenish lost energy in an instant.
* **Plot of Land** - Expanding the domain of your farming can also be bought in the marketplace - this is also tradeable with other players.

### Plants

Plants are tradeable to other players and could also be sold in the market.

* **Wheat** - Unlocked upon startup of the account, when planted it will generate \[1%] profit in 3 hours, then achieves full maturity in 3 hours.
* **Potato** - Unlockable upon level 5, generating \[1.1%] profit every 3 hours, then achieves full maturity in 3 hours.
* **Tomato** - Unlockable upon level 10, generating \[1.5%] profit every 4 hours, then achieves full maturity in 4 hours.
* **Chili** - Unlockable upon level 15, generating \[1.6%] profit every 4 hours 30 minutes, then achieves full maturity in 4 hours 30 minutes.
* **Carrot** - Unlockable upon level 30, generating \[2%] profit every 5 hours, then achieves full maturity in 5 hours.
* **Sugar Cane** - Unlockable upon level 35, generating \[2.1%] profit every 5 hours 30 minutes, then achieves full maturity in 5 hours 30 minutes.
* **Corn** - Unlockable upon level 45, generating \[2.5%] profit every 6 hours, then achieves full maturity in 6 hours.
* **Strawberry** - Unlockable upon level 50, generating \[2.6%] profit every 6 hours 30 minutes, then achieves full maturity in 6 hours 30 minutes.
* **Cotton** - Unlockable upon level 55, generating \[3.5%] profit every 7 hours, then achieves full maturity in 7 hours.
* **Apple** - Unlockable upon level 60, generating \[5%] profit every 12 hours, then achieves full maturity in 12 hours.
